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Work Experience

Lead Level Designer (contract)

Gatos Malos

June 2026 - Present

- Defined and outlined spatial metrics for multiplayer pvp and coop mode experiences 

- Redesigning and refining pre-existing campaign level designs into cohesive, gameplay experiences in Unreal Engine 5. Focused on improving clarity, pacing, environmental readability, progression, and player experience. 

- Mentored and provided design feedback to other level designers through reviews, iteration sessions, and collaborative problem solving. 

- Worked closely with environment artists, programmers, and producers to align gameplay goals with technical and production constraints.

Level Designer (contract)

Gatos Malos

March 2026  - June 2026

- Designed and developed gameplay-driven PvP maps and graybox environments in Unreal Engine 5, focusing on flow, combat spaces, and player experience.

- Refined levels through iterative playtesting, gameplay analysis, and collaborative feedback with designers and developers.

- Utilized efficient production workflows using Git, SourceTree, and Visual Studio for version control and project integration.

Collaborating Level Designer (UGC)

Halo Studios

December 2022 - December 2026

- Collaborated directly with 343 Industries (now Halo Studios) on the design and development of competitive multiplayer maps.

- Translated Competitive Insights Team feedback into rapid gameplay iterations, refining layouts through continuous playtesting and design iteration.

- Delivered maps that were selected for official Halo Infinite Ranked Matchmaking hoppers and showcased on the Halo Championship Series (HCS) main stage.

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