kathrynollmann@aol.com
Lead Level Designer (contract)
Gatos Malos
June 2026 - Present
- Defined and outlined spatial metrics for multiplayer pvp and coop mode experiences
- Redesigning and refining pre-existing campaign level designs into cohesive, gameplay experiences in Unreal Engine 5. Focused on improving clarity, pacing, environmental readability, progression, and player experience.
- Mentored and provided design feedback to other level designers through reviews, iteration sessions, and collaborative problem solving.
- Worked closely with environment artists, programmers, and producers to align gameplay goals with technical and production constraints.
Level Designer (contract)
Gatos Malos
March 2026 - June 2026
- Designed and developed gameplay-driven PvP maps and graybox environments in Unreal Engine 5, focusing on flow, combat spaces, and player experience.
- Refined levels through iterative playtesting, gameplay analysis, and collaborative feedback with designers and developers.
- Utilized efficient production workflows using Git, SourceTree, and Visual Studio for version control and project integration.
Collaborating Level Designer (UGC)
Halo Studios
December 2022 - December 2026
- Collaborated directly with 343 Industries (now Halo Studios) on the design and development of competitive multiplayer maps.
- Translated Competitive Insights Team feedback into rapid gameplay iterations, refining layouts through continuous playtesting and design iteration.
- Delivered maps that were selected for official Halo Infinite Ranked Matchmaking hoppers and showcased on the Halo Championship Series (HCS) main stage.